PENGEMBANGAN ALAT PERMAINAN EDUKATIF MAZE BOX UNTUK MENSTIMULASI ASPEK KOGNITIF PADA ANAK USIA 5-6 TAHUN

Authors

  • Nurul Fithriyanti Universitas PGRI Ronggolawe
  • Dwi Imam Efendi universitas pgri ronggolawe
  • Siti Marli'ah universitas pgri ronggolawe

Keywords:

Maze Box, 5-6 Years Old, Cognitive Aspect

Abstract

The purpose of this study is to develop educational game tools  suitable for stimulating the cognitive aspects of children over the age of 56. This study is a developmental study inherited from  Borg & Gall's 10-step R & D. The researchers performed only five steps: 1) possibilities and probllems, 2) data collectioan, 3) prodact desigen, 4) desigen verification, and 5) desigen improvement. The research tools used were observations, surveys, and documentation. Product feasibility  is based on the results of evaluations by media  and materials experts. The results of the evaluation by media experts receive an average score of 3.29 on a very good basis. The results of the  material expert evaluation gave an average score of 2.92 on the corresponding criteria, so  the entire product of the developed Maze Box educational game tool stimulates the cognitive aspects of children over the age of 56. Was considered suitable for.

 

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Published

2023-05-31