PENGEMBANGAN E-MODUL IPS SD BERBASIS KONTEKSTUAL MATERI MENGHARGAI PENINGGALAN SEJARAH DI LINGKUNGAN SETEMPAT
DOI:
https://doi.org/10.55719/jt.v6i2.311Kata Kunci:
Social Studies E-Modul, Contextual, Local historyAbstrak
Creating effective learning is one of the teacher's tasks. Effective learning can be achieved if teachers are able to prepare material programmatically, choose and determine learning methods that are in accordance with the material being taught, and evaluate learning outcomes. One of the teaching materials in electronic form is e-module. E-Modul is one of the learning tools that can facilitate student learning because it contains clear objectives, subject matter, activity sheets and can check student understanding. The absence of an e-module about material respecting historical heritage in the local environment at Plumbungan Elementary School and the incompatibility of the content of learning materials with the environment where students live makes researchers motivated to develop contextual-based SD social studies e-modules so that learning objectives can be achieved. This study uses the Borg & Gall research model, researchers modify the development stage to be simpler. The data analysis technique used is descriptive quantitative analysis and descriptive qualitative. This research has produced a product in the form of a contextual-based elementary social studies e-module for grade IV on material respecting historical heritage in the local environment. Based on the results of the study, it can be concluded that the e-module developed in this study is categorized as valid, interesting, practical, and effectively used in learning. Valid is illustrated from the results of the validator's assessment that all validators state good results in both aspects, namely material and language. Interesting is illustrated from the student's assessment during small group trials and field trials. Practically illustrated from the student response questionnaire after the field trial that all students can use the e-module well. The results of the development are also classified as effective as seen from student learning activities and teacher activities in the learning process increase.
Unduhan
Referensi
Agung, F. P., Suyanto, S., & Aminatun, T. (2020). E-Modul Gerak Refleks Berbasis Pendekatan Kontekstual untuk Meningkatkan Pemahaman Konsep Siswa SMA. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 5(3), 279–289.
Akbar, S. (2013). Instrumen Perangkat Pembelajaran (Vol. 53, Issue 9). PT Remaja Rosdakarya. /citations?view_op=view_citation&continue=/scholar%3Fhl%3Dpt-BR%26as_sdt%3D0,5%26scilib%3D1&citilm=1&citation_for_view=wS0xi2wAAAAJ:2osOgNQ5qMEC&hl=pt-BR&oi=p
Arikunto. (2012). Prosedur Penelitian. Jakarta: Rineka Cipta.
Arriany, I., Ibrahim, N., & Sukardjo, M. (2020). Pengembangan modul online untuk meningkatkan hasil belajar Ilmu Pengetahuan Sosial (IPS). Jurnal Inovasi Teknologi Pendidikan, 7(1), 52–66. https://doi.org/10.21831/jitp.v7i1.23605
Asrial, A., Syahrial, S., Maison, M., Kurniawan, D. A., & Piyana, S. O. (2020). Ethnoconstructivism E-Module To Improve Perception, Interest, and Motivation of Students in Class V Elementary School. JPI (Jurnal Pendidikan Indonesia), 9(1), 30. https://doi.org/10.23887/jpi-undiksha.v9i1.19222
Depdiknas. (2006). Pedoman Memilih dan Menyusun Bahan Ajar. Jakarta : Departemen Pendidikan Nasional.
Fitakurahmah, N., Sambodo, R. A., Karyanto, P., Astorini, S., & Oetomo, D. (2020). The Implementation of Discovery Learning-Based E-Module: Effectiveness of Using Vee Diagram in Concept’s Construction and Learning Achievement in Environmental Topics. 432(Esic 2019), 27–31. https://doi.org/10.2991/assehr.k.200417.007
Gunawan, R. (2011). Pendidikan IPS Filosofi, Konsep, dan Aplikasi. Alfabeta.
Jannah, Y. M., Yuniawatika, Y., & Mudiono, A. (2020). Pengembangan E-Modul Berbasis Game Based Learning Materi Pengukuran Dengan Penguatan Karakter Gemar Membaca dan Menghargai Prestasi. Jurnal Gantang, 5(2), 179–189. https://doi.org/10.31629/jg.v5i2.2338
Lestari. (2013). Pengembangan Bahan Ajar Berbasis Kompetensi. Padang : Akademia Permata
Linda, R., Nufus, H., & Susilawati. (2020). The implementation of chemistry interactive e-module based on Kvisoft Flipbook Maker to improve student’ self-learning. AIP Conference Proceedings, 2243(June). https://doi.org/10.1063/5.0002309
Majid, A. (2011). Perencanaan Pembelajaran: Mengembangkan Standar Kompetensi Guru. Bandung : PT Remaja Rosdakarya.
Marta, S. A., Suparno, S., Usmeldi, U., & Apriyus, D. R. (2020). Development of Computer Learning and Basic Network E-Modules. Jurnal Pendidikan Teknologi Kejuruan, 3(1), 46–49. https://doi.org/10.24036/jptk.v3i1.4023
Mulyasa, E. (2006). Kurikulum Tingkat Satuan Pendidikan. Bandung : Remaja Rosdakarya.
Muzijah, R., Wati, M., & Mahtari, S. (2020). Pengembangan E-modul Menggunakan Aplikasi Exe-Learning untuk Melatih Literasi Sains. 4(2), 89–98.
Pramana, M. W. A., Jampel, I. N., & Pudjawan, K. (2020). Meningkatkan Hasil Belajar Biologi Melalui E-Modul Berbasis Problem Based Learning. Jurnal Edutech Undiksha, 8(2), 17. https://doi.org/10.23887/jeu.v8i2.28921
Prastowo, A. (2012). No Panduan Kreatif Membuat Bahan Ajar Inovatif; Menciptakan Metode Pembelajaran yang Menarik dan Menyenangkan Cetakan ke-IV. Jogyakarta : Diva Press.
Prastowo, A. (2013). Pengembangan Bahan Ajar Tematik Panduan Lengkap Aplikatif . Jogyakarta : Diva Press.
Prastowo, A. (2015). Panduan Kreatif Membuat Bahan Ajar Inovatif: Menciptakan Metode Pembelajaran yang Menarik dan Menyenangkan. Jogyakarta: Diva Pres.
Putri, H. E., & Usmeldi, U. (2020). the Development of E-Modules Problem Based Learning Using Goole Classroom for Basic Electricity and Electronics At Vocational School. Cyberspace: Jurnal Pendidikan Teknologi Informasi, 4(2), 84. https://doi.org/10.22373/cj.v4i2.7861
Ririn, D. (2020). European Journal of Education Studies. European Journal of Education Studies, 7(1), 326–337. https://doi.org/10.46827/ejes.v7i10.3317
Rizqi, Y. F., Djono, D., & Susanto, S. (2020). Development of Local History
Sartifa. (2020). Development of A Guided Inquiry-Based E-module on Respiratory System Content Based on Research Results of the Potential Single Garlic Extract (Allium sativum) to Improve Student Creative Thinking Skills and Cognitive Learning Outcome. Jurnal Pendidikan Sains Indonesia (Indonesian Journal of Science Education), 8(2), 228–240. https://doi.org/10.24815/jpsi.v8i2.17065
Setyosari, P. (2015). Metode Penelitian Pendidikan & Pengembangan. Jakarta : Prenadamedia Grup.
Silvia. (2020). PENGEMBANGAN E-MODUL BERBASIS PROYEK UNTUK MEMOTIVASI BELAJAR SISWA SEKOLAH KEJURUAN. BMC Public Health, 5(1), 1–8.
https://ejournal.poltektegal.ac.id/index.php/siklus/article/view/298%0Ahttp://repositorio.unan.edu.ni/2986/1/5624.pdf%0Ahttp://dx.doi.org/10.1016/j.jana.2015.10.005%0Ahttp://www.biomedcentral.com/1471-2458/12/58%0Ahttp://ovidsp.ovid.com/ovidweb.cgi?T=JS&P
Sofyan, H., Anggereini, E., Muazzomi, N., & Larasati, N. (2020). Developing an electronic module of local wisdom based on the area learning model at Kindergarten Jambi city. International Journal of Innovation, Creativity and Change, 11(2), 216–231.
Sudjana, N. (2009). Penilaian Hasil Proses Belajar Mengajar yang disusun sesuai dengan kurikulum yang sedang digunakan. Bahan ajar juga bermanfaat sebagai sumber belajar dan pendamping buku teks utama yang digunakan di sekolah.Bandung : Remaja Rosdakarya.
Sugiyono. (2013). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif, dan R & D. Bandung : Alfabeta.
Sumantri, M. N. (2001). Menggagas Pembaharuan Pendidikan IPS. Bandung : Remaja Rosda Karya.
Sunendar, I. dan. (2011). Strategi Pembelajaran Bahasa. Bandung : PT Remaja Rosdakarya.
Supriya. (2009). Pendidikan IPS. Bandung: PT Remaja Rosdakarya.
Susanti, N., Yennita, Y., & Azhar, A. (2020). Development of Contextual Based Electronic Global Warming Modules Using Flipbook Applications as Physics Learning Media in High Schools. Journal of Educational Sciences, 4(3), 541. https://doi.org/10.31258/jes.4.3.p.541-559
Susanto, A. (2014). Pengembangan Pembelajaran IPS di Sekolah Dasar. Jakarta : Prenadamedia Group.
Trianto. (2010). Mendesain Pembelajaran Inovatif-Progresif. Jakarta : Kencana Prenada.
Walley, K. (2020). Online Distance Learning (ODL) in the international context: A phenomenological study based on participant observation of module delivery as part of a TNE programme with a Chinese partner university. 12.
Wardhani, I. S., & Khoiriya, R. M. (2020). Development of Entrepreneurship E-Module for Elementary School Students Based on Local Wisdom in Madura Island. Journal of Disruptive Learning …, 1(2), 36–44. http://journal2.um.ac.id/index.php/jodli/article/view/10602
Yandra, M., & Sari, N. M. (2020). Development of E-Modules Based on Project Based Learning Model for Highway and Bridge Construction Subject at Vocational High Schools. 464(Psshers 2019), 184–187. https://doi.org/10.2991/assehr.k.200824.0 3
Unduhan
Diterbitkan
Cara Mengutip
Terbitan
Bagian
Lisensi
Hak Cipta (c) 2021 Jurnal Teladan: Jurnal Ilmu Pendidikan dan Pembelajaran
Artikel ini berlisensiCreative Commons Attribution-ShareAlike 4.0 International License.
Penulis yang menerbitkan naskahnya di Jurnal Teladan setuju dengan ketentuan berikut:
• Penulis memegang hak cipta dan memberikan hak kepada pengelola jurnal untuk publikasi pertama dari karya yang dilisensikan secara bersamaan di bawah Lisensi Creative Commons Attribution-ShareAlike 4.0 yang memungkinkan orang lain untuk berbagi karya dengan pengakuan atas kepenulisan dan publikasi awal karya dalam jurnal ini.
• Penulis dapat membuat pengaturan kontrak tambahan yang terpisah untuk distribusi non-eksklusif dari versi terbitan jurnal dari karya tersebut (misalnya, mempostingnya ke penyimpanan institusional atau menerbitkannya dalam sebuah buku) dengan pengakuan dari publikasi awalnya di jurnal ini.
• Penulis diizinkan dan didorong untuk memposting karyanya secara online (misalnya, di repositori kelembagaan atau di situs web mereka) sebelum dan selama proses pengiriman, karena hal itu dapat mengarah pada pertukaran yang produktif, serta kutipan yang lebih awal dan lebih besar dari yang diterbitkan bekerja (Lihat Pengaruh Akses Terbuka).
Baca selengkapnya tentang Lisensi Creative Commons Attribution-ShareAlike 4.0 di sini: https://creativecommons.org/licenses/by-sa/4.0/.